With the global gaming market estimated at $220.07 billion, South Korea accounted for 7.2 percent, ranking fourth behind China, the U.S, and Japan, according to a joint report released by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) on Wednesday.
The cumulative revenue of the domestic game industry stood at 23.85 trillion won in 2024, up 3.9 percent from a year earlier. Exports also rose by 1.3 percent to US$8.50 billion, with China taking the largest share at 29.7 percent, followed by Southeast Asia at 20.6 percent, North America at 19.5 percent, and Japan at 8.3 percent.
Mobile games accounted for more than half of total revenue at 59 percent, followed by PC games at 25.2 percent, console games at 5 percent, and arcade games at 1.2 percent.
"The report offers insight to closely assess the industry and develop future strategies," said KOCCA's acting President Yu Hyeons-seok, adding that the agency will continue to provide "systematic, data-based support" so that the country's gaming industry can continue to prosper while staying competitive globally."
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