Korea's Content Agency to Diversify Support for Game Production and Distribution

By Yoon Juhye Posted : July 10, 2026, 14:00 Updated : July 10, 2026, 14:00

Kim Yoon-ji, head of the Korea Creative Content Agency, announced on July 9 that the agency will diversify its support methods, including not only production assistance but also marketing and distribution support.


During a meeting held at the Global Game Hub Center, Kim stated, "We will continue to strengthen the growth foundation of the game industry and work to create a game ecosystem that promotes the spread of K-culture through ongoing communication with the field."


This meeting was organized to gather voices from the game industry and develop effective support measures, with representatives from game-related associations such as the Korea Game Industry Association and the Korea Mobile Game Association, as well as key small game companies in attendance.


Participants unanimously agreed that the agency's support should be more diverse. Bae Soo-jung, CEO of Road Complete, emphasized the need for support that allows small teams to develop intensively and experiment with various ideas.


After the meeting, Kim met with representatives from resident companies at the Global Game Hub Center. Kim Young-woong, CEO of Super Rabbit Games, expressed hope that policy financing support, including investment and loans, would be expanded to allow companies to focus on stable development. Resident companies shared their challenges in game distribution, securing investment, and entering overseas markets.





* This article has been translated by AI.

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