A platform will be established to share the production experiences of overseas console game developers and practical information from platform companies.
The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency announced on November 9, the '2026 Console Game Developers Conference (K-Console Conference)' will take place at the Sky31 Convention in Seoul.
Now in its second year, this conference will focus on the theme 'How Are Console Games Made to Succeed Globally?' It aims to share the design and production experiences of developers behind global hits and provide practical information for domestic developers preparing to enter the console platform market. The conference will expand beyond Japan to include developers from North America and Europe, sharing insights into the characteristics of various console markets and the production experiences of overseas developers. It plans to offer domestic developers practical insights and new perspectives necessary for entering the global market.
Notable speakers include Pavel Sasko, Associate Game Director at CD PROJEKT RED; Katsuhiro Harada, CEO of VS Studio; Kazutaka Kodaka, producer at Tookyo Games known for 'Danganronpa'; Tynan Sylvester, creator of 'RimWorld'; and Dong-ki Lee, CTO of Shift Up, the developer of 'Stella Blade,' who will share their experiences.
Following this, Shuhei Yoshida, former head of Sony Interactive Entertainment (SIE) Worldwide Studios, who participated as a keynote speaker last year, will moderate a panel discussion titled 'The Honest Stories of Console Game Developers Who Succeed Globally.'
This year, sessions will also be held where console platform companies directly introduce the game development and release processes, allowing attendees to learn from the expertise of Sony Interactive Entertainment Korea (SIEK) and Xbox.
The conference is part of 'GAME DAYS,' an initiative to revitalize the gaming industry ecosystem, organized in collaboration with the government, the Korea Creative Content Agency, gaming media, and industry associations. In addition to lectures, there will be experience zones for domestic console games and Xbox, a showcase for award-winning entries from the Global Indie Game Development Competition (GIGDC), and networking spaces for industry exchanges. A networking reception will also be held, allowing key speakers, domestic developers, and platform representatives to share experiences and information, fostering potential business collaborations.
Details on participation and session specifics can be found through the event's online exhibition hall.
* This article has been translated by AI.
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