Nexon reopens revamped Jeju game museum

By Kim Dong-young Posted : May 12, 2026, 13:43 Updated : May 12, 2026, 13:43
A visitor at the Nexon Museum in Jeju Island/ Courtesy of Nexon
 
SEOUL, May 12 (AJP) - Nexon reopened its museum on Jeju Island after a four-month renovation, recasting Asia's first computer museum as a destination devoted to the South Korean publisher's three-decade catalogue of online games and the players who built its communities.

The Jeju City venue, originally launched in July 2013 as the Nexon Computer Museum, has been rebranded simply as Nexon Museum, its grand opening on Tuesday.

The overhaul shifts the institution away from a hardware-focused chronicle of computing history toward a player-centered experience drawing on Nexon titles such as MapleStory, Mabinogi, and Dungeon & Fighter.

Visitors who log in with their Nexon account upon entry have their personal play records pulled into a customized tour, with characters and intellectual property tied to their most-played games appearing throughout the exhibition. Guests without an account are assigned a random title to introduce them to the company's portfolio.

Two permanent exhibitions span the three-story building. "Players: Don't Die! Keep Up!" occupies the first and second floors, while "Hello, My OOO!" — billed by the museum as the renovation's centerpiece — fills the third floor with immersive media art that summons each visitor's digital memories into physical space.
 
A visitor at the Nexon Museum in Jeju Island/ Courtesy of Nexon
 
The second floor also houses an archive of Korean PC package games from the 1980s to the 2000s, including roughly 2,500 digitized gaming magazines and a documentary marking Nexon's 30th anniversary.

"Nexon Museum aims to become a new hub for game culture that players can cherish," said Park Doo-san, director of the Nexon Museum.

"We will continue to present diverse content that allows players to encounter their experiences and memories in the real world."

Nexon, listed on the Tokyo Stock Exchange, became the first Korean game publisher to surpass 4 trillion won ($2.69 billion) in annual revenue in 2024, drawing 48 percent of first-quarter 2025 sales from South Korea and 33 percent from China, its second-largest market.

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