According to regulatory filings released Tuesday, operating profit on a consolidated basis came in at 212.1 billion won ($142.4 million), a whopping 2,597.4 percent jump from the same period last year.
Revenue climbed 419.6 percent to 328.5 billion won, while net profit ballooned more than 315-fold to 158 billion won.
The figures were restated on a continuing-operations basis after Pearl Abyss divested its entire stake in Iceland-based affiliate Fenris Creation, formerly known as CCP Games.
Overseas markets accounted for 94 percent of quarterly sales, with North America and Europe alone making up 81 percent, Asia 13 percent and the domestic market just 6 percent. By franchise, Crimson Desert generated 266.5 billion won and the long-running Black Desert series added 61.6 billion won, with console and PC each delivering half of Crimson Desert's revenue.
Skipping its customary earnings conference call, Pearl Abyss issued forward guidance for the first time, projecting second-quarter revenue of 271.3 billion to 324.7 billion won and operating profit of 129.6 billion to 176.7 billion won. For the full year, the company expects revenue of 879 billion to 975.4 billion won and operating profit of 487.6 billion to 572.6 billion won.
"Crimson Desert is expected to soften from the previous quarter given the front-loaded nature of package game sales, but steady demand is anticipated through continued patches and updates," the company Pearl Abyss said, citing planned tweaks to difficulty, controls, boss rematches and pet content.
The studio is now channeling Crimson Desert's core development team into "DokeV," its next title — a brightly styled collection-based open-world adventure dubbed "K-Pokemon" by Korean media and allegedly targeting 2028 release — after Crimson Desert sold 2 million copies on its first day and crossed 5 million by April 15.
Shares of Pearl Abyss ended at 52,800 won per stock on KOSDAQ, 1.12 percent lower than the previous session, as the results came out after market closure.
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