Krafton posts record Q4 revenue on mobile game growth

By Kim Dong-young Posted : February 9, 2026, 15:53 Updated : February 9, 2026, 15:53
Captured footage of PUBG: Battlegrounds/ Courtesy of Krafton
 
SEOUL, February 09 (AJP) - South Korean game developer Krafton reported a 49 percent growth in fourth-quarter revenue a year earlier, driven by strong performance from its mobile titles and cross-platform collaborations.

Revenue for the final quarter of 2025 reached 919.7 billion won ($628.5 million), up from 617.6 billion won a year earlier, according to a regulatory filing released Monday. Operating profit plunged to 2.4 billion won from 215.5 billion won as the company set aside 81.6 billion won for employee welfare funds ahead of its office relocation.

For the full year, Krafton posted revenue of 3.33 trillion won, up about 23 percent from 2.71 trillion won in 2024. Operating profit fell to 1.05 trillion won from 1.18 trillion won, though the company maintained profitability above 1 trillion won for the second straight year.

The maker of "PUBG: Battlegrounds" attributed the growth to successful brand collaborations and expanded user-generated content offerings across its franchises. PC platform revenue jumped about 24 percent in the quarter to 287.4 billion won, fueled by a November tie-up with luxury carmaker Porsche that marked the franchise's most successful supercar collaboration to date.

Mobile revenue climbed on the back of PUBG Mobile and its India-specific version BGMI, which saw paying user numbers rise 5 percent and 27 percent respectively for the year. The company also benefited from consolidating results from acquisitions ADK Group and Neptunus, which drove other revenue up more than tenfold.

"We are building a long-lifecycle franchise ecosystem anchored by PUBG IP while expanding into new territories with AI-driven innovation," the Seongnam-based company said.

Krafton said it plans to release new titles including Subnautica 2, Palworld Mobile and others this year, promising to upgrade its existing IP into title games of each genre.

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