Krafton reported a revenue of 1.29 trillion won and an operating profit of 410.9 billion won for the second quarter of this year, marking increases of 94.4% and 67%, respectively, compared to the same period last year.
For the first half of the year, the company achieved a revenue of 2.66 trillion won and an operating profit of 972.5 billion won, both setting records for the period. These figures represent increases of 73.3% and 38.3% year-on-year, with the first half's operating profit accounting for 92% of Krafton's total operating profit for 2025.
However, the company reported a net loss of 29.9 billion won, a reversal from a net profit of 15.5 billion won in the second quarter of last year, with a loss of 27.4 billion won attributed to shareholders.
Revenue from the PUBG IP franchise increased by 25% year-on-year in the first half. Revenue by business segment included 924.2 billion won from PC, 1.15 trillion won from mobile, 37.7 billion won from consoles, and 546 billion won from other sources. According to the company, both user metrics and the number of paying users have increased, continuing a double-digit growth trend.
In the second quarter, revenue from the PC platform surpassed 500 billion won for the first time. The PC platform was driven by user engagement from modes like Xenopoint and Payday in 'PUBG: Battlegrounds.' The collaboration with Stella Blade introduced 'Eve Contender' and 'Black Market,' which received positive feedback.
Krafton is expanding the PUBG IP franchise into a platform that combines gameplay and content. The company plans to continue introducing high-quality modes and expand collaborations beyond automobiles and K-pop to include global animation IPs.
In mobile, Krafton aims to expand its user-generated content (UGC) ecosystem. The company plans to enhance creation tools and utilize global IPs like Naruto and Spider-Man to broaden UGC. A new currency, 'Wow Token,' will facilitate in-map purchases and creator rewards, fostering a virtuous cycle where increased creators lead to more content and gameplay.
Subnautica 2 has also received a strong response, particularly with console platform revenue increasing by 143% year-on-year. The total revenue from the Subnautica IP in the first half reached 232.5 billion won, including earnings from Subnautica, Subnautica 2, and Subnautica: Below Zero. The company plans to maintain stable services until the official launch of Subnautica 2 and develop the Subnautica IP into a franchise.
Krafton will unveil five new titles at Gamescom 2026 in August, including new projects based on the PUBG IP. The company will introduce 'NO LAW,' 'Project Zeta,' 'Age Twister,' and 'Tangle: Unbound,' marking a significant step in validating its next-generation franchise IP in the market.
Additionally, Krafton acquired 300 billion won worth of treasury stock in the first half of 2026 and completed a 99.6 billion won reduction dividend. The total amount of treasury stock, including newly acquired and previously held shares, reached 336.2 billion won, and the company has decided to retire the treasury stock acquired in the second quarter.
The total amount of treasury stock retirement, including the second-quarter acquisitions, amounts to 431.5 billion won. The company also plans to acquire an additional 100 billion won in treasury stock in the third quarter and retire all of it.
* This article has been translated by AI.
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