Netmarble continued its revenue growth in the second quarter of this year, but its operating profit declined. International sales accounted for 78% of total revenue, driving the company's performance.
On August 5, Netmarble announced that it recorded a consolidated revenue of 749.2 billion won and an operating profit of 80.1 billion won for the second quarter. Revenue increased by 4.4% compared to the same period last year, while operating profit fell by 20.8%.
International sales reached 580.8 billion won, representing 78% of total revenue. This marks a 13.4% increase from the previous quarter and a 22.6% increase year-over-year. The company attributed the growth in international sales to the update of 'The Seven Deadly Sins: Origin' and the initial success of the new title 'Soul: Enchant' released in June.
By region, North America accounted for the largest share at 39%, followed by South Korea at 22%, Europe at 13%, Southeast Asia at 10%, Japan at 9%, and other regions at 7%.
In terms of game genres, RPGs made up 42% of sales, followed by casual games at 35%, MMORPGs at 17%, and other genres at 6%, showcasing a diverse portfolio.
Netmarble plans to continue its growth trajectory in the second half of the year with the release of new titles. The company is preparing to launch three new games: 'Solo Leveling: Karma', 'Shangri-La Frontier: Seven Strongest Species', and 'Project Aegis'.
Kim Byung-kyu, CEO of Netmarble, stated, "We are enhancing our business competitiveness by expanding services across various platforms. In the second half, we aim to improve performance stability through advanced live services and maintain growth momentum with differentiated new releases."
* This article has been translated by AI.
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