Com2us has unveiled its new multiplayer online role-playing game (MMORPG) 'Zeus: God of Pride.' While drawing on the familiar theme of Greek and Roman mythology, the game aims to reduce competitive fatigue often associated with existing MMORPGs and allows players to engage in competition in various ways.
On August 7, Com2us held a showcase at the Marriott Dongdaemun Square in Seoul, where they revealed the development direction, key content, and service plans for 'Zeus: God of Pride,' which is set to officially launch on August 26 at noon.
The showcase featured Com2us CEO Nam Jae-kwan, Everton CEO Kim Dae-hwon, Director Jung Sung-hoon, and Com2us Business Division Head Kim Jung-hoon, who introduced the game's development philosophy, core content, and service strategies.
'Zeus: God of Pride' is based on the premise that the supreme god Zeus has caused a rift in the world due to his absolute power and pride. Players will receive divine powers to confront chaos and prove their strength and worth through a journey of cooperation and conflict. The game features graphics reinterpreted through Unreal Engine 5, showcasing a world inspired by Greek mythology, ancient architecture, and large-scale battlefields.
The development team emphasized three core directions: 'top-level graphics,' 'enhanced convenience,' and 'competition for everyone.'
Kim Dae-hwon, CEO of Everton, noted that while competition is a fundamental enjoyment of MMORPGs, it has increasingly favored top-tier players, creating barriers for newcomers and widening the gap in spending. Therefore, the focus is on creating an MMORPG that allows as many players as possible to experience competition in their own ways, rather than catering to a select few.
To prevent competition from concentrating on a specific group of top players, various forms of competitive content have been designed. Key features include 'Odysseia,' 'Arcadia Conquest,' guild content, and the one-on-one content 'Colosseum' utilizing AI entities called 'Persona,' offering a range of competitive experiences from individual challenges to guild cooperation and conflict.
Notably, Persona serves as a mechanism to reduce the pressure of real-time battles while maintaining the excitement of competition. In certain content, players can participate in competitive activities based on their combat capabilities without needing to engage in real-time battles directly.
The economic system also aims to differentiate itself from combat-centric MMORPGs. Through the artisan class, which specializes in economics, gathering, crafting, and trading are interconnected, and systems like 'Midas's Vault' and an integrated marketplace facilitate production, consumption, and trade within the game. This allows players to gain roles and achievements in the game world and community through activities beyond combat.
Convenience features have also been implemented to alleviate the burden of repetitive hunting and movement. With AI mode, players can continue hunting and leveling up even when not logged in, based on their settings. After server maintenance, AI mode automatically resumes, allowing players to manage key activities such as crafting, enhancing, collecting, and trading during AI mode.
Plans for ongoing updates post-launch will also be in place. During the showcase, Com2us presented a roadmap for major content and service plans following the launch, outlining a vision for long-term live service.
Additionally, actress Park Ji-hyun, who voices the key non-player character (NPC) 'Pandora,' made a surprise appearance at the showcase. Park participated in facial capture and voice recording for the character and shared her experiences with the game during the event.
* This article has been translated by AI.
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