South Korea’s game industry continued to grow in 2024, with revenue topping 23.85 trillion won, according to a government-backed report released Tuesday.
The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency said in the “2025 Korea Game White Paper” that 2024 domestic game-industry revenue totaled 23.8515 trillion won, up 3.9% from a year earlier.
Exports came to $8.50346 billion (about 11.5985 trillion won), a 1.3% increase year over year, the report said.
By segment, 2024 sales were led by mobile games at 14.0710 trillion won (59.0%), followed by PC games at 6.0094 trillion won (25.2%), console games at 1.1836 trillion won (5.0%) and arcade games at 275.9 billion won (1.2%). Mobile games accounted for more than half of total revenue.
The global game market in 2024 was estimated at about $220.071 billion, up 0.7% from the previous year. South Korea’s share was 7.2%, holding fourth place behind China, the United States and Japan, the report said.
By destination, exports were concentrated in China (29.7%), Southeast Asia (20.6%), North America (19.5%) and Japan (8.3%). The shares for North America and China rose from a year earlier, up 4.7 and 4.2 percentage points, respectively. Imports fell 3.2% to $245.574 million (about 334.9 billion won).
KOCCA Acting President Yu Hyeon-seok said the white paper “will serve as a central milestone” for closely assessing the industry’s current state and designing future strategies. He said KOCCA would continue providing “systematic, data-based support” to help Korean games strengthen competitiveness in global markets.
The “2025 Korea Game White Paper” is available for free download on KOCCA’s website.
* This article has been translated by AI.
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