Self-Taught Roblox Developer Kim Tae-hoon Aims to Start His Own Game Company

by BAEK SEO HYUN Posted : June 1, 2026, 18:06Updated : June 1, 2026, 18:06
Kim Tae-hoon (Lunar_Dev), a Roblox creator, interviewed on May 21 in Seoul.
Kim Tae-hoon (Lunar_Dev), a Roblox creator, interviewed on May 21 in Seoul. [Photo by Baek Seo-hyun]

"I thought, if I make a game I like, maybe I can earn money from it. That simple idea is where it all began," said game developer Kim Tae-hoon, known as Lunar_Dev. Kim's journey into game development started out of curiosity. While enjoying Roblox games in fifth grade, he decided to dive into creating his own games. Over the past seven years, he has developed more than 70 games and is now a partner developer at the game company Burstwork. Meeting at the KPR office in central Seoul, Kim described himself not as a prodigy but as a developer who has steadily gained experience through his passion. He has always had a tendency to pursue his goals relentlessly. Even while playing games, he was determined to achieve objectives, a mindset that naturally transitioned into game development. However, his self-taught journey was not without challenges. With no one around to seek advice from, he often struggled to identify the causes of errors and felt lost about what to study. "Even when error codes appeared, I didn't know why the issues occurred," he recalled. "I learned coding by posting questions in developer communities and searching for resources online all night." The joy of creating games fueled his desire to improve, leading him to strive for better quality in his projects. His experiences of trial and error while developing dozens of games have shaped his current skills. "I don't think I had exceptional talent from the start. I just found game development fun, and as I kept creating, my skills improved significantly over time." This perseverance paid off with the success of his flagship title, the 'Untitled RPG Game,' which achieved a record peak of 18,000 concurrent users, placing it among the top 100 global games on the Roblox platform. It was the first game to surpass 10,000 concurrent users solely from Korean players, drawing industry attention. Regarding the game's success, Kim stated, "Ultimately, the fundamental fun of the game is the priority." While many developers begin with extensive planning, he prefers an agile approach, first creating the core gameplay structure and testing it himself. Once the fun is confirmed, he adds content and systems to enhance the game's quality. This development philosophy also influenced his marketing strategy. Rather than aggressively targeting the global market from the outset, he meticulously designed the game to cater to the preferences of Korean players, whom he understands best. By considering the unique growth structures and reward systems favored by Korean gamers, he generated community buzz. This approach not only resonated with local players but also attracted international users, with about 40% of the game's total players now coming from abroad. Kim's growth story aligns with the next-generation creator ecosystem established by Roblox. The platform significantly lowers entry barriers for aspiring developers by providing comprehensive tools like Roblox Studio, development documentation, data analytics, and a global community, enabling anyone with an idea to create and monetize games. Recently, support for development using artificial intelligence (AI) has also strengthened. The AI assistant within Roblox Studio helps with code generation and modification, automates repetitive tasks, and assists in asset creation. Future advancements are expected to include agent-based AI technology that can independently handle complex coding and various stages of development from planning to testing. AI is revolutionizing the ecosystem for individual creators. Tasks like 3D modeling and animation, which previously required significant time and manpower, are now being streamlined by AI, maximizing productivity for solo developers. Kim emphasized that game development is on a similar path of innovation. "In the past, large-scale infrastructure was essential for game development, but AI is breaking down technical barriers, allowing individual developers to take on blockbuster-level projects in the future," he said. Having already established himself as a professional developer, Kim plans to start his own company instead of pursuing a university education. He intends to launch a game company that reflects his unique vision after completing his military service. He also offered advice to those learning game development independently: execution is key. "Rather than worrying about the results and hesitating, you need to start coding and create something to discover your true potential and hidden abilities," he said. "I faced many difficulties and failures from a young age, but to turn those trials into experience, taking action is the most important thing."



* This article has been translated by AI.