Krafton's creative studio, Lelu Games, has announced that its AI-based horror game 'Mimesis' has surpassed 2 million in global sales. Krafton plans to develop Mimesis into a long-term successful intellectual property (IP).
On July 13, Krafton revealed that 'Mimesis' has exceeded 2 million in global sales. The game was released in early access last October and reached 1 million sales within 50 days. Following a major update last month, sales surged past 2 million.
'Mimesis' is a four-player cooperative horror game that integrates AI technology at its core. The AI-driven non-player character (NPC) monster, 'Mimesis,' learns and mimics players' actions and voices in real-time, hiding among teammates. Players must suspect one another and identify the real allies, with AI enhancing the game's tension and immersion.
Krafton describes 'Mimesis' not just as a game utilizing AI in development, but as an 'AI native game' where AI plays a crucial role in shaping the player experience. The technology goes beyond being a background tool, becoming a key element in determining the game's fun and gameplay style.
Global interest in the game has also translated into video content. The unique structure of AI mimicking teammates and the psychological warfare among players has led to approximately 10.34 million hours of accumulated viewing time across various video platforms.
Kim Min-jeong, CEO of Lelu Games, stated, "This achievement is thanks to the players who believed in the game's potential and supported it. It shows that we have entered a stage where AI is not just a tool for development but is creating the fun of the game itself."
She added, "Based on our accumulated AI technology and game development capabilities, we will further enhance the integration of AI and gaming, aiming to grow 'Mimesis' into a globally successful long-term IP."
* This article has been translated by AI.
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