Com2us Holdings has successfully turned around its operating profit in the third quarter of this year, alongside revenue growth. The improvement in performance was supported by stable results from existing games, growth in its platform business, and investment income from affiliated companies.
On November 12, Com2us Holdings announced that it recorded consolidated revenue of 25.1 billion won and an operating profit of 4.8 billion won for the third quarter. Revenue increased by 28% compared to the same period last year, and the company returned to profitability.
The growth in performance was influenced by the expansion of its gaming and platform businesses. In the third quarter, the action role-playing game (RPG) 'Ares: The Iron Vanguard' was launched in the global market, expanding the game lineup, while the existing hit title 'Soul Strike' continued to perform steadily. The robust growth of the platform business and investment income from affiliates also contributed to the revenue growth and operating profit turnaround.
Com2us Holdings plans to strengthen the long-term success of its existing games and broaden its gaming business through new releases. The flagship title 'Soul Strike' will introduce seasonal content every three months to provide users with new experiences. The puzzle game 'Color Sweeper' aims to expand user engagement through collaboration with Seoul's official mascot, 'Haechi.'
New releases will span various platforms and genres, including PC and console. Following the launch of 'Zenonia 1: Threads of Memories' on PC and console, the sequel 'Zenonia 2: Lost Memories' is set for release next year. 'Lone Chef,' showcased at domestic and international exhibitions such as Gamescom and PlayX4, will also be refined for a 2024 launch.
In addition to its gaming business, Com2us Holdings will strengthen its AI and cloud initiatives through its subsidiary Com2us Platform. The strategy aims to enhance the competitiveness of its existing gaming platform business and secure new revenue streams through AI-based game backend services and cloud operations. The company plans to enter the full-motion video (FMV) market for realistic interactive games, leveraging collaborations with SOOP and Monster Guide to expand its business scope.
* This article has been translated by AI.
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